Stippling By Example
     
SungYe Kim
Ross Maciejewski
Tobias Isenberg
Purdue University
Purdue University
University of Groningen
William M. Andrews
Wei Chen
Mario Costa Sousa
Medical College of Georgia
Zhejiang University
University of Calgary
 
David S. Ebert
 
 
Purdue University
 

 
Abstract
In this work, we focus on stippling as an artistic style and discuss our technique for capturing and reproducing stipple features unique to an individual artist. We employ a texture synthesis algorithm based on the gray-level co-occurrence matrix (GLCM) of a texture field. This algorithm uses a texture similarity metric to generate stipple textures that are perceptually similar to input samples, allowing us to better capture and reproduce stipple distributions.First, we extract example stipple textures representing various tones in order to create an approximate tone map used by the artist. Second, we extract the stipple marks and distributions from the extracted example textures, generating both a lookup table of stipple marks and a texture representing the stipple distribution. Third, we use the distribution of stipples to synthesize similar distributions with slight variations using a numerical measure of the error between the synthesized texture and the example texture as the basis for replication. Finally, we apply the synthesized stipple distribution to a 2D grayscale image and place stipple marks onto the distribution, thereby creating a stippled image that is statistically similar to images created by the example artist.
 
@Article{Kim:2009:NPAR,
author = {SungYe Kim, Ross Maciejewski, Tobias Isenberg,
William M. Andrews, Wei Chen, Mario Costa Sousa,
David S. Ebert},
title = {Stippling By Example},
journal = {In Proceedings of the 7th international symposium
on Non-photorealistic animation and rendering (NPAR)},
year = {2009},
volume = {},
number = {},
pages = {to-appear}
}
 
   
   
   

Paper
PDF (20.1MB)

Supplemental
Material
PDF (2.05MB)

Related Links: URL, URL