3D Graphics Research Team, Virtual Reality Research and Development Department, Computer Software Research Laboratory, Electronics and Telecommunications Research Institute
Abstract
In this paper, we describe a technique for representing and
displaying high dynamic range image (HDRI) as a texture map in VRML
structure. To do this, we designed and implemented extended texture
nodes for supporting HDRI in VRML and developed HDRI-based mapping
tool that can be used for authoring objects with HDR image as a
texture data. Even though the authoring result of our tool is not identical
with standard VRML format exactly, it is good enough to be used in
virtual world. To verify this, we developed an extended VRML browser
that supports a parsing and viewing of our new texture nodes related to
HDRI and allows the exposure to be adjusted continuously and arbitrarily
at the time of navigation.
@Article{Kim:2003:CGGM, author = {SungYe Kim, Byoung-Tae Choi}, title = {High Dynamic Range Image Texture Mapping Based on VRML}, journal = {Lecture Notes in Computer Science}, year = {2003}, volume = {2669}, number = {3}, pages = {488-497} isbn = {3-540-40156-3}, publisher = {Springer} }