Papers
- Raycasting
- 2005
- A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting link
- Single path raycasting volume rendering
- eliminate the necessity for intermediate buffer reads and writes
- low geometry processing
- adaptive step sizes (including early ray termination and empty space skipping) -> avoiding artifact
- Framework
- coordinate the two-step rendering process
- computation of gradient (central differences or 3x3x3 Sobel operator)
- Quality > Performance
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