Papers

  • Raycasting
    • 2005
      • A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting link
        • Single path raycasting volume rendering
          • eliminate the necessity for intermediate buffer reads and writes
          • low geometry processing
          • adaptive step sizes (including early ray termination and empty space skipping) -> avoiding artifact
        • Framework
          • coordinate the two-step rendering process
          • computation of gradient (central differences or 3x3x3 Sobel operator)
        • Quality > Performance