Mobile Rendering Engine
- Development Environment
- Visual Studio 2005
- Windows Mobile 5.0 Developer Resource Kit
- Rasteroid 3.1
- GLUT|ES
- D3DM Mobile
- References
- AP-928 Streaming SIMD Extensions -Inverse of 4x4 Matrix
- OpenGL:Tutorials:Basic Bones System
- Skinning
- Efficient View Frustum Culling
- CETK Tests
- Direct3D Mobile Driver Comparison Test
- the rendered output of the driver matches the output of the reference driver for Direct3D Mobile
- Direct3D Mobile Driver Verification Test
- verifies driver functionality without comparing the output of the driver to the output of the reference driver for Direct3D Mobile.
- inspects pixel color values and compares each value to an expected value calculated by the test.
- Direct3D Mobile Interface Test
- includes one or more callers for each interface in the Microsoft® Direct3D® Mobile API. To verify that a driver is functionally correct, run this test on a run-time image built from a Debug configuration that includes the Direct3D Mobile middleware and on a run-time image built from a Release configuration that includes the Direct3D Mobile middleware.
- CETK Test Cases
- Direct3D Mobile Driver Comparison Test
- Real-Time Collision Detection
- SGI RGB Image Format