- VolQD system : tool for the analysis of QD electron wave functions - volume view and slice view for scientist
- Requirements
- Functions
- Muilti-field : the capability of rendering multiple electron orbitals
- Statistics : volume view and slice view
- the number of percentage of the atoms with one or more orbitals satsfying certain criteria
- the percentage contirbutions of orbitals to the total electron cloud
- Non-functional requirements
- Scalability : Effective memory management
- Interactivity (Performance)
- Research Environment
- HW
- CPU : Athlon 64 3400+ processor (2.2GHz)
- Memory : 2GB
- Graphic Card : NVIDIA GeForce? 6800 Ultra (256MB)
- SW
- Approach
- representing FCC lattice based on BCC reconstruction scheme
- Cell projection
- used texture-based volume rendering approach base on Westermann and Ertl's work for interactive rendering of multi-million atom simulations
- FCC lattices can be compactly represented in local graphics memory using 3D-texture
- the lattices geometry is not required for geometry
- straightforward implementation with custom reconstruction filters can be achieved using programmable GPU
- Detail Approach
- Preprocessing
- conversion of raw simulation data into binary texture data
- Texture Representation
- Texture Representation is a extension of BCC grids (Texture based volumn rendering of hexagonal data sets) <- I couldn't find it
- Reconstruction Filters
- Transfer function
- Multi-field Visualization
- a channel per atranfser function is assigned
- Data Exploration and statistics generation
- Other references
- Cell projection
- Texture based volume rendering
- Multi-field Visualization
Back
Download in other formats: