Saturday, October 14, 2006

I'm testing...

Saturday, May 06, 2006

Render Everywhere with NVIDIA Gelato 2.0

NVIDIA released Gelato Pro 2.0 and Free Version Gelato 2.0
Nvidia announced it is making the process of high-quality rendering affordable with two new versions of Gelato software, the company's premium rendering solution for digital content creation. The new version comes in two flavors: Gelato 2.0 software, a no-cost version of the renderer.Both the no-cost and the Pro versions of Gelato 2.0 software include advanced rendering features such as high-quality anti-aliasing, smooth motion blur, raytracing, global illumination and the inclusion of plug-ins for Autodesk's Maya and 3ds Max software, all of which make Gelato software a powerful complement to any rendering pipeline," said Larry Gritz,...more detail

Tuesday, March 28, 2006

I've watching "Monster, Inc." in the evening to get used to listening to spoken English. Whene I saw it, there's one scene that I'd like to put on my blog. So I'll show you.
I recently had an experience in installing and testing a HMD(Head Mounted Display) in the same VR environment to demonstrate a VR application. :-) That was a VR1280 of Virtual Research, Inc.

In the image below, I could see cables. I thought one of people who modeled the scene had used to use a VR system including HMD or CyberGlove.

The monster is training for the best scarer on the VR system.

Friday, March 24, 2006

Nvidia signs Hybrid Graphics to help speed 3D phone graphics

Nvidia Corp. has partnered with Hybrid Graphics, a Finnish-based embedded 3D graphics software provider, to help speed Java-based 3D graphics applications on Nvidia’s graphics processing chip designed for mobile phones. [more]

I made a mistake ...

I was asked about what I'm interested in when I'm programming.
So I answered "At the beginning of my employment, I was interested in good programming. So I read some books such as "Effect C++, More Effective C++, C++ Gems, Ruminations on C++". There're mistakes when I spoke "++". I pronouned ++ with "ppul ppul". I should have pronounced it with "plus plus".
After I hang up the phone, I recognized it. I really appreciate him who understood that.

What a wonderful world~~~~




Tuesday, March 21, 2006

Nvidia, Havok collaborate on physics acceleration

Graphics chip developer Nvidia Corp. on Monday announced a collaboration with Havok, creators of physics engines used in leading console and PC games. The solution, dubbed 'Havok FX(TM)', will be demonstrated at GDC(Game Developement Conference) 2006. [more ]

Friday, March 17, 2006

NVIDIA Presents Breakthrough Next-Generation Graphics at Sony Computer Entertainment's Playstation3 Press Conference

NVIDIA Corporation, a worldwide leader in graphics and digital media processors, provided a first look at the powerful graphics architecture of PLAYSTATION®3 at a press conference held today by Sony Computer Entertainment (SCE).For more detail]

PS3 officially delayed until November

Sony has officially confirmed that the PlayStation3's Japanese launch will be delayed until November this year. [more]





DirectX February 2006 SDK released

This DirectX SDK release contains updates to tools, utilities, samples, Documentation, and runtime debug files for x64 and x86 platforms. This release also include a public pre-release of Microsoft Cross-Platform Audio Creation tool, Managed Direct Code (2.0 CLR), and Direct3D 10.

Quick Details
File Name: dxsdk_feb2006.exe
Version: feb
Date Published: 2/8/2006
Language: English
Download Size: 337.1 MB

[Download]

gDEBugger ES launch at Game Developers Conference 2006

I received an e-mail from Graphic Remedy.
gDebugger is very useful tool when we developed OpenGL-based applications.



Graphic Remedy will launch gDEBugger ES at this year's Game Developers Conference, San Jose, 20-24 March.

This new product will bring all of gDEBugger's debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES will act as an emulator for OpenGL ES when working on Windows PC.

We will also present at GDC the new and the latest features of gDEBugger.

Our conference program includes:
1. Giving a lecture: Advanced OpenGL Profiling with gDEBugger.
This lecture is a part of the "Advanced Visual Effects with OpenGL" full-day tutorial on Monday, 10am - 6pm.
2. Presenting gDEBugger in the NVIDIA booth at the Expo shop floor:
- Wednesday 3:00pm – 6:30pm.
- Thursday 3:00pm – 6:30pm.
- Friday 1:00pm – 3:30pm.

You are welcome to visit us in the NVIDIA booth at the Expo shop floor, view a demonstration of gDEBugger ES & gDEBugger Version 2.4 with the new and exciting features and chat with the gDEBugger development team.

Wednesday, March 08, 2006

u-IT839 Strategic Standardization for Ubiquitous Korea

Date : Apr. 12, 2006 ~ 13
Location : 3rd, 4th floor in KOEX conference center in Seoul
Contents :
- TrackA : BcN, VoIP, RFID
- TrackB : Next-Generation telecommunication/Wireless Internet/Spectrum Engineering
- TrackC : Telematics / LBS
- TrackD : Next-Generation PC / Intelligent Service Robot
- TrackD : Internet Security /Biometrics
- TrackE : Web Korea/e-Commerse Standardization /U-Payment/BPM
- TrackF : Next-Generation Broadcasting / MPEG / Digital Cable
- TrackG : IPv6/USN/Mobile RFID/Optic internet / Ethernet
- TrackH : Home Network / UWB / Grid
- TrackI : DRM/Accessability Improvement / Digital Contents / Mobile 3D ..

Inquiry : IT Forum Korea 2005 Office (02) 360-4515~7

Mobile Paradise

These days I got interested in the wireless technologies, because those are the most mainstream technologies here in Korea. The Ministry of Information and Communication, or MIC, phased in a new groth tatics of nurturing eight new servcies, three infrastructures and nine hardware-related business under the title IT839 in 2004. IT839 includes:
* 8 new services
- WiBro Service
- DMB Service
- Home N/W Service
- Telematics Service
- RFID-based Service
- W-CDMA Service
- Terrestrial DTV
- Internet Telephony

* 3 infrastructure
- Broadband Convergence Network
- U-Sensor Network
- Internel Protocol v6

* 9 products
- Next-Generation Mobile Communications
- Digital TV
- Home Network
- IT SoC
- Next-Generation PC
- Embedded SW
- Telematics
- Intelligent Service Robot

It rearranged its portfolio by adding new promient growth phased like IT services and radio tags to the lineup, and retitled the plan u-IT839.

In addition, it revealed its plan to help Korea become a world leader in mobile technology by 2010. The plan, dubbed M1 (Mobile No. 1), will be pushed to achieve the goal.
Among them are creating a special mobile district, where all existing and burgeoning mobile technology will be used. The citizens there will be free to use every next-generation telecom platform such as TD-SCDMA, WiBro and GSM.

I felt like I needed to know about mobiled 3D related technologies. So I surveyed the development environment for them. Here's the links [Mobile]